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1 /* vi: set ts=4 :*/
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2 /* Wrapper to make installation easier with cross-compiling.
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3 *
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4 * Copyright 2006 Rob Landley <rob@landley.net>
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5 */
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6
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7 #include "toys.h"
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8
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9 #undef NEWTOY
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10 #undef OLDTOY
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11 #define NEWTOY(name, opts, flags) {#name, 0, opts, flags},
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12 #define OLDTOY(name, oldname, opts, flags) {#name, 0, opts, flags}
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13
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14 // Populate toy_list[].
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15
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16 struct toy_list toy_list[] = {
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17 #include "toys/toylist.h"
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18 };
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19
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20 #define TOY_LIST_LEN (sizeof(toy_list)/sizeof(struct toy_list))
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21
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22 int main(int argc, char *argv[])
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23 {
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24 static char *toy_paths[]={"usr/","bin/","sbin/",0};
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25 int i, len = 0;
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26
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27 // Output list of applets.
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28 for (i=1; i<TOY_LIST_LEN; i++) {
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29 int fl = toy_list[i].flags;
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30 if (fl & TOYMASK_LOCATION) {
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31 if (argc>1) {
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32 int j;
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33 for (j=0; toy_paths[j]; j++)
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34 if (fl & (1<<j)) len += printf("%s", toy_paths[j]);
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35 }
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36 len += printf("%s\n",toy_list[i].name);
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37 }
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38 }
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39 return 0;
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40 }
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